Thread: SWG Strategy
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Old 21-02-2003, 16:19   #31
Quinn
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Quinn is offline
Join Date: Feb 2003
Location: Denmark
Posts: 155
Quote:
Originally posted by Lantador
Online game creators have always failed to correctly evaluate player abilities so far, in all games I've seen (what I mean is they've said it would be sooo hard, and actually it hasn't), and I'll be surprised if they get it right this time.
I'm sure you're right Lanta. There is an abundance of ppl on the official boards who seem to think that making a JM character is going to take years and years of playing, but as soon as some training bug is found it will be abused (or taken advantage of you might say :) ).

I'm not sure about what they are going to do about the weapons in SWG. In Jedi Outcast there were a few nasties that you couldn't or were hard to deflect such as the Disruptor and the FC-1. Both could be nasty if used en masse.