Thread: WoW, AO or SWG
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Old 12-03-2006, 19:25   #25
Maddix
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Maddix is offline
Join Date: Sep 2002
Location: England
Posts: 2,168
Quote:
Originally Posted by Kyrealean
SwG after CU was complete crap.
All a matter of opinion, I think the gameplay improved after the CU and then again with the NGE.


Now, to word what Kyreal said in a bit more of a postive manner, but effectively explaining where the same game stands at the moment:

The new combat system is faster and much more balanced that it ever has been previously. PvP is especially fun. It is significantly more simple to play than previously, which from a new player perspective is a positive. The new player introduction and initial quest line to advance your character around of a third of the way thru the leveling process is excellently balanced and concieved.

Part of making the game more balanced was unfortunately removing a lot of the professions, however in doing so they also removed all of the previous options to become 'uber powerful' from mix and match profession stacking.

Crafting is definately something thats taken the hardest hit, altho not many people initially look at the game for that side of it anyway, so not really a huge point to be made here. In essence crafting is still as complex as it was (just without any medical crafting now), but there is not as much of a need for it (which some would say is a good thing from the a non-crafter perspective).

If you have played this game extensively in the past, especially having complete the majority of the two expansions (Rage of the Wookiees and Trails of Obi-Wan), chances are you will struggle to find things to do, as there is a lack of challenging end-game content.

However if you haven't played it for a long time (year+) and would basically find everything it has to offer as being a "new game" then its definately worth a look and can easily keep you busy with new things to do for 6 months+.
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