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Old 19-02-2003, 19:11   #19
Watson
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Quick Q Johnny.

did you stumble upon these boards or were you part of the Planetarion Community? or something like that?
 

Old 20-02-2003, 04:19   #20
Johnny Rico
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I have been researching SWG for the better part of the last two months. I had thought about starting my own player association as soon as I heard about the concept, but then realized that I didn't know enough people with whom I would want to be allied that share my enthusiasm and commitment to the game.

As a result, I started looking into the alliances which have already been registered on the SWG boards, and found the Legion. I first asked my one friend who has a significantly ranked presence on another mmrpg, and he spoke very favorably about the Legion, and how the Legion plays.

After checking you guys out myself, I saw from your forum and your postings that you guys play the way I like to play (serious but fun), and figured I'd have nothing to lose by introducing myself to see what kind of reception I'd receive. By the way, all of your hospitality is extremely refreshing, and VERY much appreciated. Thanks!

I hope that answers your question, and BTW you are free to tell me to shut up any time you want ;) Attorneys have an awful habit of being long winded, and I fall victim to the stereotype.

"Fleet does the flying . Mobile Infantry does the dieing"
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Old 20-02-2003, 18:33   #21
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heh i like it when ppl post long replys. Mainly because i always tend to end up saying everything i have to say in 3 lines. It makes a change. :)
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Old 21-02-2003, 11:35   #22
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Regarding the original question, I seriously question the value of Jedis, given that the ir permadeath will make them too risky a proposition for PAs to gamble too much on.

The dev team says that unlocking a FS slot will probably take about a year for the average gamer. If I know the average LEGION gamer that time will probably be halved for most parts - that is if you go straight for unlocking the FS slot. This means that we will all have chars that we have devoped for all that time, which should make them better than any Padawan-wannabe.

Then comes the Jedi training, which is pretty much undisclosed. It is only certain that making it to Jedi Master will be tough going, and will involve potentially lethal challenges that only the FS character can face (Mara Jade in single combat for example).

Then if a character finally makes it to JM level, he will be hunted by pretty much everyone. I know that I would love nothing more than having my Jedi Killer that I developed for a year or more at this point to collect a few JM scalps to hang in my belt. If for nothing else, then for the satisfaction of pissing off some Obi-Wan fanboy that just wasted his past year gettin that far :)

Of course i don't know just hoe effective a JM character will be, but all it takes is one ISP failure and it's adios muchachos - wasting not only that person's playing time, but also the time of the people who have kept them safe until then.

Also training a jedi character pretty much ties up that person from alliance involvement while it's being developed, making the battle harder for the rest of us.

*clink-clink*
 

Old 21-02-2003, 11:41   #23
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http://boards.station.sony.com/ubb/s...ML/032926.html

Just found this thing with jedi info.
 

Old 21-02-2003, 13:00   #24
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Quote:
Originally posted by Quinn
http://boards.station.sony.com/ubb/s...ML/032926.html

Just found this thing with jedi info.
May the force be with you...Ill have more than 1 char if my main unlocks Jedi stuff 8-O
 

Old 21-02-2003, 15:31   #25
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Originally posted by Poppa
May the force be with you...Ill have more than 1 char if my main unlocks Jedi stuff 8-O
The second (Force Sensitive) slot will have permadeath whether or not you choose to become a jedi with it.
 

Old 21-02-2003, 15:58   #26
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[QUOTE][i]Originally posted by Quinn: "Regarding the original question, I seriously question the value of Jedis, given that the ir permadeath will make them too risky a proposition for PAs to gamble too much on."

J.R.: I would agree (regarding perma-death), especially in a scenario where a mere FS/Padawan character was acting independently without the aid of an association to provide protection. But as Legionnaires, you all will have a built in support group to be able to protect you from a would-be attacker when you are in the FS or Padawan stage of your evolution and the most vulnerable to attack, and subsequent perma-death. Because of the Legion’s built in support group the likelihood of a Legionnaire developing a FS character into a full fledged Jedi Knight/Jedi Master will increase substantially.

I would respectfully disagree with your statement about the value of a Jedi. Remember, in SWI two Jedi Knights took out an entire ship by themselves. The command knew they were already dead as soon as the Jedi presence was identified. We are talking about one bad ass mofo. If your association has a Jedi Knight, your advantage in battle will be immeasurable.

[QUOTE][i]Originally posted by Quinn "The dev team says that unlocking a FS slot will probably take about a year for the average gamer. If I know the average LEGION gamer that time will probably be halved for most parts - that is if you go straight for unlocking the FS slot. This means that we will all have chars that we have developed for all that time, which should make them better than any Padawan-wannabe."

J.R.: I would also agree. A fully developed non FS character will most likely be considerably stronger than a Padawan-wannabe, and as a result will be vulnerable to termination. However, a non FS character must first be able to identify a FS or Padawan before you can kill him/her (unless you just go around killing everyone of course, and I'm sure this will be many people's strategy). From what I've read there will be no way to identify whether a character is force sensitive or a Padawan unless that character discloses the information to you, or if you see them walking around with a LS chopping off arms. If you are force sensitive I would assume that you will be able to identify other individuals with force sensitivity (ala: “the force is strong in this one”). I would also assume that it will be highly unlikely that anyone in the Legion will be newbie enough to go around telling other non-Legion members that he/she has developed force sensitivity.

[QUOTE][i]Originally posted by Quinn: "Then comes the Jedi training, which is pretty much undisclosed. It is only certain that making it to Jedi Master will be tough going, and will involve potentially lethal challenges that only the FS character can face (Mara Jade in single combat for example)."

J.R.: It may be possible to escort a FS/Padawan during his/her Jedi training to protect against the threat of outside assassination. As you point out, VERY little if anything has been disclosed regarding what that training will entail, and how lethal that training may be. Once I know what training will be required to advance your FS character into the ranks of the Jedi Knights, I will have a better idea of whether the exercise will be feasible. Until then I'm just excited about the possibility of becoming force sensitive. As someone said in an earlier post, if it happens I'll deal with it.

[QUOTE][i]Originally posted by Quinn: "Then if a character finally makes it to JM level, he will be hunted by pretty much everyone. I know that I would love nothing more than having my Jedi Killer that I developed for a year or more at this point to collect a few JM scalps to hang in my belt. If for nothing else, then for the satisfaction of pissing off some Obi-Wan fanboy that just wasted his past year gettin that far :)"

J.R.: From what I've read, you are going to need a small army of non FS character to take out a single Jedi Knight. I highly doubt that any one non-FS character will be able to just blast a Jedi into perma-death, even if you take one by surprise (who knows if it is even going to be possible to surprise a Jedi. Nor do we know what defenses a Jedi Knight will have via the force to be able to anticipate possible attacks, and control the actions of other players.)

If you ever see a Jedi Master, and who knows if anyone ever will, I am quite certain, that it will take a few Jedi Knights to take him/her out, and you will need a substantial army of non FS characters to even put a dent in him/her. After all, it took DV to kill Obi-wan, not some no-name storm trooper with a blaster. Because the developers are really trying to keep to the spirit of the films, I think that because it will be so difficult to develop into a Jedi, once you are there it isn't going to be so easy to meet perma-death.

[QUOTE][i]Originally posted by Quinn: "Of course i don't know just hoe effective a JM character will be, but all it takes is one ISP failure and it's adios muchachos - wasting not only that person's playing time, but also the time of the people who have kept them safe until then."

J.R.: Hopefully, the developers have anticipated this possibility and will address it in their beta tests.

[QUOTE][i]Originally posted by Quinn: "Also training a jedi character pretty much ties up that person from alliance involvement while it's being developed, making the battle harder for the rest of us."

We don't know this for sure at this point. So your statement may not be 100% accurate, but you may very well be right.

Cheers-


JR
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Last edited by Johnny Rico; 21-02-2003 at 16:35.
 

Old 21-02-2003, 15:59   #27
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I love the part about it taking the average gamer a year to unlock a force sensetive slot.

In games like AC and EQ they also said it would be near impossible to reach maximum levels (126 in AC and 50 in EQ)..

Now people are level 220 in AC and 65 in EQ....

And just think of how quickly people reached max levels in AC2 for example, it was rediculous.

I know I'm being a critic, but I seriously doubt it will be as hard as we all hope to create a top-notch Jedi char.

My bet is that it won't be a year or more, but a only a few months, before the first tough Jedi chars emerge.

Online game creators have always failed to correctly evaluate player abilities so far, in all games I've seen (what I mean is they've said it would be sooo hard, and actually it hasn't), and I'll be surprised if they get it right this time.
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Old 21-02-2003, 16:07   #28
Quinn
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Quote:
From what I've read, you are going to need a small army of non FS character to take out a single Jedi Knight. I highly doubt that any one non-FS character will be able to just blast a Jedi into perma-death, even if you take one by surprise (who knows if it is even going to be possible to surprise a Jedi. Nor do we know what defenses a Jedi Knight will have via the force to be able to anticipate possible attacks, and control the actions of other players.)
So you get 20 guys and take on the Jedi. If you fail, you simply regroup and try again. Getting killed in the attempt isn't too scary, so you could possibly go kamikaze on him with some sort of explosive.

Of course this is all very speculative until the first Jedis start popping up and we get to see what they are worth. But my initial view on the subject is that focusing too much on protecting the FS characters is dangerous as they are very likely to get wasted at one point or another.
 

Old 21-02-2003, 16:10   #29
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Quote:
Originally posted by Lantador
I know I'm being a critic, but I seriously doubt it will be as hard as we all hope to create a top-notch Jedi char.
The devs have already said they will completely turn off FS if it is apparent that too many JKs are being 'created'.
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<fierypies> thought you had a regular gf now
<Telmar> yus
<Telmar> but i aint deleted meh pron fs
<fierypies> heh
<fierypies> back up
<Telmar> yup
 

Old 21-02-2003, 16:12   #30
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Quote:
Originally posted by Johnny Rico
After all, it took DV to kill Obi-wan, not some no-name storm trooper with a blaster. JR
Even then, Obi wan *let* DV kill him :).
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<fierypies> thought you had a regular gf now
<Telmar> yus
<Telmar> but i aint deleted meh pron fs
<fierypies> heh
<fierypies> back up
<Telmar> yup
 

Old 21-02-2003, 16:19   #31
Quinn
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Quote:
Originally posted by Lantador
Online game creators have always failed to correctly evaluate player abilities so far, in all games I've seen (what I mean is they've said it would be sooo hard, and actually it hasn't), and I'll be surprised if they get it right this time.
I'm sure you're right Lanta. There is an abundance of ppl on the official boards who seem to think that making a JM character is going to take years and years of playing, but as soon as some training bug is found it will be abused (or taken advantage of you might say :) ).

I'm not sure about what they are going to do about the weapons in SWG. In Jedi Outcast there were a few nasties that you couldn't or were hard to deflect such as the Disruptor and the FC-1. Both could be nasty if used en masse.
 

Old 21-02-2003, 16:23   #32
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Originally posted by RS
The devs have already said they will completely turn off FS if it is apparent that too many JKs are being 'created'.
I haven't read that and I'd like to see it. I think they will have a hard time taking FS out of the game considering the amount of Obi-Wannabes that are wetting themselves at the chance of getting to be a Jedi.
 

Old 21-02-2003, 16:24   #33
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Quote:
Originally posted by Quinn
I'm sure you're right Lanta. There is an abundance of ppl on the official boards who seem to think that making a JM character is going to take years and years of playing, but as soon as some training bug is found it will be abused (or taken advantage of you might say :) ).
"The devs have already said they will completely turn off FS if it is apparent that too many JKs are being 'created'." :)

They simply wont allow people to 'exploit' the system. They would rather there were no jedi at all than too many jedi.

Im sure i read somewhere that the only reason they are even adding jedi is due to the commercial pressure... EVERYONE wants to be a jedi, some people wouldnt buy the game without the chance :)
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Every morn brought forth a noble chance
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<fierypies> thought you had a regular gf now
<Telmar> yus
<Telmar> but i aint deleted meh pron fs
<fierypies> heh
<fierypies> back up
<Telmar> yup
 

Old 21-02-2003, 16:35   #34
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Quote:
Originally posted by RS
"The devs have already said they will completely turn off FS if it is apparent that too many JKs are being 'created'." :)

They simply wont allow people to 'exploit' the system. They would rather there were no jedi at all than too many jedi.

Im sure i read somewhere that the only reason they are even adding jedi is due to the commercial pressure... EVERYONE wants to be a jedi, some people wouldnt buy the game without the chance :)
I just think that it will make too much of an uproar amongst the fanbase if they take it out now after they have added it. Roughly estimated about 20% of the posts in SWG Questions and SWG Discussions is about jedis and everyone wanting to be one.
 

Old 21-02-2003, 16:39   #35
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They don't have to tell anyone they are turning off Force Sensitivity. Everyone knows the hype about how difficult it will be so most players will probably assume that they simply haven't done what needs to be done to become force sensitive. And then once the numbers of FS characters start to dwindle I assume they'll just turn it back on.

JR
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Last edited by Johnny Rico; 21-02-2003 at 20:40.
 

Old 21-02-2003, 16:40   #36
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Yeah, im of the opinion they probably wouldnt take it out, but im certain the would make it *considerably* harder if it were case that too many people were becoming jedis to compromise the continuity.
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Every morn brought forth a noble chance
And every chance brought forth a noble knight.


<fierypies> thought you had a regular gf now
<Telmar> yus
<Telmar> but i aint deleted meh pron fs
<fierypies> heh
<fierypies> back up
<Telmar> yup
 
 


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